Objectives:
Describe the elements of experiential learning that should be included in any modern Computer Science and Engineering curriculum.
Learners gain the ability to apply disciplinary theory to real-world situations.
Students can apply their knowledge and skills in a variety of contexts, both within the subject and in their future experiences.
Target Audience:
Students, Preceptor & Professional Computer Science Engineers
Methodology:
Experiential learning is a philosophy and methodology in which educators engage students in direct experience and focused reflection to increase knowledge, develop skills, and clarify values.
E-Resources: